Viking coloring. History and rules for applying war paint. Warriors in the field alone

02.12.2021 Drugs
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08.12.2006 01:32
A category has been created. It is planned to place coloring pages specially created for small children - the drawings are very simple, the images are recognizable

For kids 2-3 years old, the contour in the coloring does not play the role of a limiter, as for older children. They recognize the image, rejoice and begin to draw on the basis of the picture rather than within it. It manifests itself in a very individual way. Some children paint with large color spots like painters, others "follow" the contour like graphics, and still others put small spots, stripes or strokes.

Drawing in coloring books with bright gouache paints is extraordinarily captivating for kids. For all babies, even in black and white contour images, a face is very important - eyes, a smile. They highlight these details in the first place and often leave an oval unpainted, like a human face (a hedgehog, the eyes of a bunny are emphasized). At 3-4 years old, children are already quite experienced "artists". They are more confident and fluent in the brush, enjoy painting with paints. And the coloring is perceived as already created images that require a color scheme. And therefore, it is not accepted to draw freely, like kids 2-3 years old, but to paint, acting within a given contour, trying to repeat its bends

His word: “ Can you talk about the berserker warriors? I wonder if I was in time or not :) "

Have time, you can. An interesting topic of ancient legends, let's find out more ...

The history of mankind is full of legends and myths. Each epoch inscribes a new page in this dusty volume. Many of them have sunk into oblivion, never surviving to this day. But there are legends over which centuries have no power. Tales of warriors with superhuman abilities - immune to physical pain and unaware of the fear of death - are among this number. References to super-soldiers can be found in almost every nation. But berserkers stand apart in this row - the heroes of the Scandinavian sagas and epics, whose very name has become a household name. And that's what an interesting piece of legend. Sometimes truth and fiction are so intertwined in them that it is hardly possible to separate one from the other.

For centuries, the Vikings have been the worst nightmare in Europe. When the snake-headed boats of brutal aliens appeared on the horizon, the population of the surrounding lands, seized with chilling horror, sought salvation in the forests. The scale of the devastating campaigns of the Normans is amazing even today, after almost a thousand years. In the east, they paved the famous path "from the Varangians to the Greeks", gave rise to the princely dynasty of Rurikovich and took an active part in the life of Kievan Rus and Byzantium for more than two centuries. In the west, the Vikings, since the VIII century. populating Iceland and the south of Greenland, they kept the Irish and Scottish shores in constant fear.

And from the IX century. moved the borders of their raids not only far south - to the Mediterranean Sea, but also deep into European lands, devastating London (787), Bordeaux (840), Paris (885) and Orleans (895) ... Red-bearded foreigners seized entire estates, sometimes not inferior in size to the possessions of many monarchs: in the north-west of France they founded the duchy of Normandy, and in Italy - the Sicilian kingdom, from where they made campaigns to Palestine long before the crusaders. Terrorizing the population of European cities, the warlike Scandinavians were even honored to be mentioned in the prayers: "God, deliver us from the Normans!" But there were warriors among the northern barbarians, before whom the Vikings themselves experienced mystical awe. They knew perfectly well that getting caught up in the hot hand of a berserker fellow was like death, and therefore they always tried to stay away from these brothers in arms.

WITH ONE IN THE FIELD OF THE WAR

The ancient Scandinavian sagas brought to us the legends about invincible warriors who, overwhelmed by battle rage, with one sword or ax rushed into the ranks of enemies, crushing everything in their path. Modern scientists do not doubt their reality, but much of the history of berserkers remains an unsolved mystery today.

Following the established tradition, we will call them berserkers (although a more accurate term is bjorsjork, that is, "bear-like"). Along with the warrior-bear, there was also an ulfheadner - "wolf-headed", warrior-wolf. Probably, these were different incarnations of the same phenomenon: many of those who are called berserkers bore the nickname “Wolf” (ulf), “Wolf's skin”, “Wolf's mouth”, etc. However, the name "Bear" (bjorn) is not less common.

It is believed that berserkers are first mentioned in the drape (long poem) of Thorbjørn Hornklovy's skald, an Old Norse literary monument. It is about the victory of King Harald Fair-haired, the founder of the Kingdom of Norway, in the battle of Havrsfjord, which took place presumably in 872. “Berserkers, dressed in bearskin, growled, shook their swords, bit in rage at the edge of their shield and rushed at their enemies. They were possessed and did not feel pain, even if they were struck by a spear. When the battle was won, the soldiers fell exhausted and plunged into a deep sleep "- this is how an eyewitness and participant in those events described the entry into battle of the legendary warriors.

Most of the mentions of berserkers in the sagas of the 9th-11th centuries, when the Vikings (Normans) on their fast ships-drakars terrified the peoples of Europe. It seemed that nothing could resist them. Under the blows of the Vikings, already in the VIII-IX centuries, such large cities as London, Bordeaux, Paris, Orleans fell. What can we say about small towns and villages, they were devastated by the Normans in a matter of hours. Often, they created their own states in the occupied territories, for example, the Duchy of Normandy and the Kingdom of Sicily.

Who were these fighters? Berserkers or berserkers were called Vikings, who from an early age devoted themselves to serving Odin - the supreme Scandinavian deity, the lord of the wonderful palace of Valhalla, where, after death, the souls of warriors who heroically fell on the battlefield and deserved the favor of heaven were supposedly sent to an eternal feast. Before the battle, berserkers introduced themselves into a special kind of combat trance, thanks to which they were distinguished by tremendous strength, endurance, quick reaction, insensitivity to pain and increased aggressiveness. By the way, the etymology of the word "berserk" is still controversial in scientific circles. Most likely, it is derived from the Old Norse "berserkr", which translates either as "bear skin" or "shirtless" (the root ber can mean both "bear" and "naked", and serkr - "skin", "shirt "). Proponents of the first interpretation point to a direct connection between the berserkers, who wore clothes made of bearskin, with the cult of this totem animal. The "naked shirts" also emphasize the fact that berserkers went into battle without chain mail, naked to the waist.

Bronze plate from the 8th century. Torslunda, about. Oland, Sweden

Fragmentary information about berserkers can also be gleaned from "The Younger Edda" - a collection of Old Norse mythical legends, belonging to the pen of Snorri Sturluson. The Yngling Saga says the following: “Odin's men rushed into battle without chain mail, and raged like mad dogs or wolves. In anticipation of the fight from the impatience and rage that bubbled in them, they gnawed their shields and hands with their teeth until they bled. They were as strong as bears or bulls. They struck the enemy with an animal roar, and neither fire, nor iron did them harm ... ". The ancient Scandinavian poet claimed that "One knew how to make his enemies blind or deaf in battle, or they were gripped by fear, or their swords became no sharper than sticks." The connection of berserkers with the cult of the main god of the Scandinavian pantheon has other confirmation. Even the translation of Odin's numerous names indicates his insane and furious nature: Wotan ("possessed"), Ygg ("terrible"), Heryan ("militant"), Khnikar ("sower of strife"), Belverk ("villain"). To match their heavenly patron were the nicknames of berserkers who gave the "lord of wrath" a vow of fearlessness. For example, Harold the Ruthless, who got involved in the battle earlier than others, or the Norman leader John, who was defeated in 1171 near Dublin, who had the nickname Wode, that is, "Madman".

Berserkers were not accidentally a privileged part of the military class, a kind of "special forces" of the Vikings. And it was not spontaneous riot or sacrificial extravagance on the lists that made them so. They just always opened the battle, conducting a demonstration, and in most cases a victorious duel in full view of the entire army. In one of the chapters of Germany, the ancient Roman writer Tacitus wrote about berserkers: “As soon as they reached adulthood, they were allowed to grow their hair and beard, and only after killing the first enemy they could style them ... Cowards and others walked with their hair loose. In addition, the most courageous wore an iron ring, and only the death of the enemy freed them from wearing it. Their task was to precede every battle; they always formed the front line. " A detachment of berserkers made enemies tremble with one look. Storming cities as a military vanguard, they left behind only mountains of corpses of defeated enemies. Well-armed, armored infantry followed behind the berserkers, completing the rout. If you believe the literary monuments, then the Old Norse kings often used berserkers as personal protection, which once again confirms their military elitism. In one of the sagas, it is said that the Danish king Hrolf Krake had 12 berserkers in bodyguards at once.

FROM THE DOSSIER. “Berserk is a mechanism exploded by ferocious passion, adrenaline, ideological attitude, breathing techniques, sound vibration vibrations and a mechanical program of action. He does not fight for something, but only to win. The berserker doesn't have to prove that he will survive. He is obliged to recoup his life many times over. The berserker not only goes to die, he goes to get furious pleasure from this process. By the way, this is why he most often remains alive. "

"THERE IS A HOPE IN BATTLE ..."

UNIQUE EVERYONE portrays the berserkers as ferocious fighters who fought with a wild, downright magical passion. So what is the secret of berserkers' rage, as well as their insensitivity to injury and pain: was it the result of drug intoxication, hereditary disease or special psychophysical training?

Currently, there are several versions explaining this phenomenon. The first is obsession with the "animal spirit". Ethnographers confirm that something similar was noted among many peoples. At the moments when the “spirit” takes possession of a person, he does not feel either pain or fatigue. But only this state ends, as the possessed one falls asleep almost instantly, it is as if he is turned off. In general, shape-shifting as a military practice was widespread in antiquity and the Middle Ages. Traces of "transformation into an animal", of course, not literally, but in a ritual and psychobehavioral sense, can be found in modern military vocabulary and heraldic symbols. The custom of giving special forces the names of predatory animals in order to emphasize their elitism also originates in the deep past. The ancient Germans imitated the beast, he played the role of a mentor during initiation, when a young man, joining the ranks of adult warriors, demonstrated his combat skills, dexterity, courage and bravery. The victory of man over the totem animal, considered the ancestor and patron of this tribe, meant the transfer of the most valuable animal qualities to the warrior. It was believed that in the end the beast did not die, but was embodied in the hero who defeated him. Modern psychology has long ago identified the mechanisms by which a person "gets used" into the image of the creature whose role he is playing at the moment. Berserkers who growled and put on bear skins seemed to actually become bears. Of course, the animal masquerade was by no means the know-how of the Normans.

The famous Munich ethnologist Professor Hans-Joachim Paprot is sure that the bear cult appeared much earlier and was more widespread. “Already in drawings of the Stone Age, for example in the Trois-Frerets cave in southern France, we find images of dancers in bearskin skins. And the Swedish and Norwegian Lapps celebrated the annual bear festival up to the last century, ”says the scientist. Austrian Germanist Professor Otto Höfler believes that there was a deep meaning in the animal dressing. “It was understood as a transformation not only by the audience, but also by the person changing clothes. If a dancer or warrior put on a bearskin, then the power of a wild animal, of course, in a figurative sense, passed into him. He acted and felt like a bear. Echoes of this cult can still be seen today, for example in the bearskin hats of the British Royal Guards guarding the Tower of London, ”he says. And in Danish folklore, there is still a belief that anyone who puts on an iron collar can turn into a werewolf bear.

Modern science knows that the human nervous system can produce substances similar in composition and action to drugs. They act directly on the "pleasure centers" of the brain. It can be assumed that the berserkers were, as it were, hostages of their own rage. They were forced to look for dangerous situations that would allow them to engage in combat, or even provoke them altogether. One of the Scandinavian sagas speaks of a man who had 12 sons. All of them were berserkers: “It became a custom for them, being among their own people and feeling a fit of rage, to go from the ship to the shore and throw large stones there, uproot trees, otherwise in their rage they would cripple or kill relatives and friends.” The phrase "there is rapture in battle" took on a literal meaning. Later, the Vikings for the most part still managed to control such attacks. Sometimes they even entered a state that in the East is called "enlightened consciousness." Those who mastered this art became truly phenomenal warriors.

During the attack, the berserker “became” the corresponding beast. At the same time, he threw away defensive weapons (or acted with them not for their intended purpose: for example, he bit into his shield with his teeth, plunging the enemy into shock), and in some cases - and offensive; all Scandinavian Vikings knew how to fight with their hands, but berserkers clearly stood out even at their level.

Many militarized strata considered unarmed fighting shameful. Among the Vikings, this postulate took the following form: it is a shame not to be able to fight with weapons, but there is nothing shameful in the ability to wage an unarmed battle. It is curious that as an auxiliary (and sometimes the main one - if he fought without a sword), the berserker used stones, a stick picked up from the ground or a club that had been stored in advance.

This is partly due to deliberate entry into the image: it is not appropriate for a beast to use a weapon (a stone and a stick are a natural, natural weapon). But, probably, this also manifests archaism, adherence to the ancient schools of martial arts. The sword entered Scandinavia rather late, and even after its wide distribution, it was for some time out of favor with berserkers, who preferred a club and an ax, with which they inflicted circular blows from the shoulder, without connecting the wrist. The technique is quite primitive, but the degree of mastery was very high.

On Trajan's Column in Rome, we see a "strike force" of such warrior-beasts (not yet berserkers). They are included in the Roman army and are partly forced to follow customs, but only a few have helmets (and no one has shells), some are dressed in animal skins, others are half-naked and clutch a club instead of a sword ... Presumably, this did not reduce their combat effectiveness, otherwise the emperor Trajan, whose guard they were part of, would have been able to insist on rearmament.

Usually, it was the berserkers who began each battle, with their one appearance terrifying enemies. According to the sagas, they did not use armor, preferring bearskin to them. In some cases, a shield is mentioned, the edges of which they gnawed furiously before the fight. The main weapons of the berserkers were a battle ax and a sword, which they wielded to perfection. One of the first surviving mentions of invincible warriors was left by the skald Thorbjörn Hornklovy, who at the end of the 9th century composed the saga of the victory in the battle at the Hawrsfjord of King Harald the Fair-haired, the creator of the Norwegian kingdom. Chances are good that his description is documented: “Berserkers, dressed in bear skins, growled, shook their swords, bit in a rage at the edge of their shield and rushed at their enemies. They were possessed and did not feel pain, even if they were hit by a spear. When the battle was won, the soldiers fell exhausted and sank into a deep sleep. " Similar descriptions of the actions of berserkers in battle can be found in other authors.

For example, in the Yngling saga: “Odin's men rushed into battle without chain mail, and raged like mad dogs or wolves. In anticipation of the fight from the impatience and rage that bubbled in them, they gnawed their shields and hands with their teeth until they bled. They were as strong as bears or bulls. They struck the enemy with an animal roar, and neither fire, nor iron did them harm ... ". Pay attention, this time it is mentioned that they were the warriors of Odin - the supreme deity of the Scandinavians, to whom, after death in battle, the souls of great warriors go to feast with the same brave men and enjoy the love of heavenly maidens. Apparently, the berserkers were representatives of a special group (caste) of professional warriors who were prepared for battle from childhood, devoting not only to the subtleties of military skill, but also teaching the art of entering a combat trance, which sharpened all the senses of a fighter and allowed the hidden capabilities of the human body to manifest. Naturally, it was extremely difficult to defeat such fighters in battle. Fear, as they say, has large eyes, which is why similar lines appeared in sagas: "One knew how to make his enemies blind or deaf in battle, or they were gripped by fear, or their swords became no sharper than sticks."

Traditionally, berserkers formed the vanguard to begin combat. They could not fight for a long time (a combat trance cannot last long), breaking through the ranks of enemies and laying the foundation for a common victory, they left the battlefield for ordinary soldiers who completed the defeat of the enemy. Apparently, bringing oneself to a state of trance was not complete without taking certain psychotropic drugs, which allowed the berserkers to “transform” into powerful and invincible bears, as it were. Werewolfism is known among many peoples, when, as a result of illness or taking special drugs, a person identified himself with the beast and even copied certain features of its behavior. In the sagas, it is not in vain that the emphasis is placed on the invulnerability of berserkers. In battle, they were not guided so much by the consciousness as by the subconscious, which made it possible to “turn on” qualities that were not characteristic of a person in everyday life - an aggravated reaction, expanded peripheral vision, insensitivity to pain, and possibly some kind of extrasensory abilities. In battle, the berserker literally felt arrows and spears flying at him, foresaw where the blows of swords and axes would follow, which means he could repulse the blow, hide behind a shield or dodge. They were truly universal warriors, but such are needed only for the period of battles.

The Normans fought often, which means that berserkers often had to reincarnate. Apparently, the rapture of combat became for them something similar to drug addiction, and perhaps it actually was. Consequently, the berserkers were, in principle, not adapted to a peaceful life, becoming dangerous to society, since they needed dangers and thrills. And if there is no war, then you can always provoke a fight or engage in robbery. As soon as the Normans, fed up with the seizures of foreign lands, began to move to a sedentary, calm life, the berserkers were superfluous. This was clearly manifested in the sagas, in which, from the end of the 11th century, berserkers from former heroes turned into robbers and villains, who were declared a merciless war. It is curious that it was recommended to kill berserkers with wooden stakes, since they are "invulnerable" against iron. At the beginning of the 12th century, special laws were even adopted in the Scandinavian countries aimed at combating berserkers who were expelled or ruthlessly destroyed. Some of the former invulnerable warriors were able to join a new life, it was believed that for this they must be baptized, then faith in Christ would save them from the fighting madness. The rest, it is possible that they constituted the majority of the former military elite, were forced to flee to other lands or were simply killed.

FLY MADNESS

Other attempts were made to explain the inhuman rage of the berserkers. In 1784, S. Edman, referring to the customs of some East Siberian tribes, suggested that the berserkers also stupefied themselves with an infusion of fly agarics. The peoples of the Far North - the Tungus, Lamuts or Kamchadals - until recently, in the practice of rituals (fortune-telling), used powder from dried fly agarics, licking which from the palm, shamans fell into a trance. The behavior of berserkers in battle really resembles the state of intoxication with muscarin - the poison of the fly agaric: intoxication, outbursts of rage, insensitivity to pain and cold, and then incredible fatigue and deep sleep, about which they wrote that "the Vikings fall to the ground from fatigue, not from wounds." ... It was this picture that was dispassionately recorded by the saga of the battle near the Norwegian city of Stavanger in 872, when after the victory the berserkers fell ashore and slept dead for more than a day. The action of muscarin, like any other hallucinogen, is based on a change in the speed of impulses of nerve endings, which causes a feeling of euphoria. And an excessive dose of it can be fatal. But something else is interesting here: the condition caused by poison in one individual soon spreads to everyone around him. Some historians believe that berserkers knew about this technique, and therefore fly agaric doping was used only by the leaders of the squads or the elite. However, there is still no reliable evidence of the "mushroom" theory. Some ethnographers still assume that berserkers belonged to certain sacred unions or families in which knowledge about the mysterious properties of plants was passed down from generation to generation. But in the Old Norse sagas, there is no mention of psychotropic drugs at all. Therefore, a discussion on the topic of "berserkers and fly agarics" is a waste of time, no matter how attractive this version may seem.

Now about one more semi-mythical property of berserkers - invulnerability. Various sources unanimously claim that the beast warrior could not actually be killed in battle. A kind of "wisdom of madness" protected the berserkers from throwing and impact weapons. Disinhibited consciousness included extreme responsiveness, sharpened peripheral vision, and probably provided some psychic skills. The berserker saw, or even predicted any blow, having time to repulse it or bounce off the line of attack. The belief in the invulnerability of berserkers survived the heroic age and was reflected in Scandinavian folklore. Berserkers XI and XII centuries skillfully used the image inherited from their ancestors. And they themselves, to the best of their strength and capabilities, finalized their image. For example, in every possible way, stirring up rumors that they can dull any sword at a glance. The sagas, with their love for everything supernatural, easily absorbed such colorful details.

Doctors have also done their best to unravel the mysteries of the frantic warriors. “The legendary power of berserkers had nothing to do with spirits, drugs, or magical rituals, but was just an inherited disease,” says Professor Jesse L. Bayok. They are ordinary psychopaths who lose control of themselves at the slightest attempt to contradict them. Over time, the berserkers learned to act out a well-rehearsed performance, one of the elements of which was the biting of the shield. It is well known that the exhaustion that occurs after a fit of rage is characteristic of people with mental disabilities. Tantrums easily cross the line separating pretense from reality, and the learned technique becomes a symptom of a real illness. Moreover, the psychoses that engulfed medieval society were often epidemic in nature: it is enough to recall the dance of St. Vitus or the movement of flagellants. As a vivid example Jesse L. Bayok cites an unbridled, cruel and greedy Viking, and also the famous Icelandic poet Egil, who lived in the 10th century. So, if you believe the "Saga of Egil", he possessed all the features of a berserker who took over his wild temper from his ancestors. Moreover, his head was so massive that it could not be split with an ax even after death. An analysis of the text of the Old Norse literary monument also allowed Bayok to conclude that Egil's family suffered from Paget's syndrome, a hereditary disease in which uncontrolled bone enlargement occurs. Human bones renew themselves gradually and usually takes 8 years. However, the disease increases the rate of destruction and neoplasm of bones so much that they become much larger and uglier than before. The effects of Paget's syndrome on the head are especially noticeable, where the bones become thicker. According to statistics, in England today, 3 to 5 percent of men over 40 are susceptible to this ailment. Due to the historical remoteness, it is very difficult to confirm or refute the exotic hypothesis.

HEROES OR VILLAINS?

FROM CHILDHOOD we have learned the immutable law of fairy tales and myths: all characters acting in them are divided into "good" and "bad". There are no halftones here, with rare exceptions - this is the specificity of the genre. What category can berserkers belong to?

As strange as it may sound, the frantic warriors were most likely antiheroes for their contemporaries. If in the early sagas berserkers were portrayed as elite warriors, bodyguards of the king, then in later ancestral legends they are marauders and rapists. In The Circle of the Earth, a collection of stories compiled by Snorri Sturluson in the thirteenth century, there are many such testimonies. Most of the episodes are stereotyped in content and composition. Shortly before Christmas, someone of enormous stature and endowed with extraordinary strength, often accompanied by eleven people, appears as an intruder on the farm with the intention of taking away everything of value and forcing the women to cohabit. If the farmer is at home, he is either sick or weak and cannot fight back the villains. But more often he is located many miles from home, in a distant province of Norway. The leader of the aliens is a berserker who is ready to prove in a duel his right to dispose of someone else's economy. There are no people who want to fight a strong man who has become skilled in such fights (and all his previous opponents are dead). But just at this time, a courageous Icelander accidentally turns out to be on the farm, who either accepts the challenge or defeats the villains with cunning. The result is always the same: the berserkers are killed, including those who hoped to flee. When the troubles are over, the owner returns and generously gives the savior, and he composes in memory of the incident a visu - a scaldic poem of eight lines - thanks to which his feat becomes widely known.

It is quite natural that for such "actions" berserkers, to put it mildly, were disliked. Reliable historical evidence has survived that in 1012 Jarl Eirik Hakonarson declared berserkers outlawed in Norway, and they apparently began to seek their fortune in other lands, including Iceland. Most likely, the berserk marauders are gangs of homeless, out-of-work warriors. They were born to fight: they were superb with weapons, psychologically prepared, they knew how to intimidate the enemy with growls, aggressive behavior and protect themselves from chopping blows with a dense bear skin. But when the berserkers were no longer needed, they suffered the fate of any forgotten army - moral degradation.

The end of the era of the Norman campaigns, Christianization and the formation of early feudal statehood in the Scandinavian lands led in the end to a complete rethinking of the image of the berserker. Already from the XI century. this word takes on an extremely negative connotation. Moreover, under the influence of the church, berserkers are credited with pronounced demonic traits. In The Saga of Watisdole, it is said that in connection with the arrival of Bishop Friedrek in Iceland, war was declared there to the “possessed”. Their description is given in a completely traditional spirit: berserkers create violence and arbitrariness, their anger knows no bounds, they bark and growl, biting into the edge of their shield, walk barefoot on hot coals and do not even try to control their behavior. On the advice of a newly arrived clergyman, those possessed by evil spirits were scared away by fire, beaten to death with wooden stakes, for it was believed that "iron does not bite the berserkers," and the bodies were thrown into a ravine without burial. Other texts noted that the baptized berserker was forever losing the ability to reincarnate. Persecuted and persecuted from all sides, who turned out to be dangerous outcasts and criminals in the new social conditions, accustomed to living only by raids and robbery, berserkers became a real disaster. They broke into settlements, killed local residents, ambushed travelers. And the law of ancient Scandinavia put the bloodthirsty madmen outlawed, making it a duty for every inhabitant to destroy berserkers. A law of 1123 issued in Iceland stated: "A berserker who is seen in a rage will be imprisoned for 3 years in exile." Since then, the warriors in bearskin have disappeared without a trace, and with them the gray-haired pagan antiquity has sunk into oblivion.

NO ONE knows where and when the last berserker died: history jealously guards this secret. Today only heroic legends and mossy runestones scattered along the slopes of the Scandinavian hills remind of the former glory of the furious Vikings ...

On the INFOGLASE the article turned out a little more complete, so those who are especially interested can read it there - http://infoglaz.ru/?p=24429

sources

Roman SHKURLATOV http://bratishka.ru/archiv/2007/10/2007_10_17.php http://slavs.org.ua/berserki
http://shkolazhizni.ru/archive/0/n-29472/

Let me remind you who they are and, as well as how interesting The original article is on the site InfoGlaz.rf The link to the article this copy was made from is

Along with the development of language as a communication tool, non-verbal communication methods developed. Before learning to speak coherently, a person used the limbs of the hands and facial expressions for communication, unconsciously learning to put so much meaning into each arc and straight line on the face that all this was enough to be perfectly understood by the interlocutor. Going to war or hunting, he applied a symmetrical ornament on his face, emphasizing intentions, and with the help of mimic muscles, the coloring came to life and began to work according to specific rules.

In this article, we tried to raise the main milestones in the history of war paint, find out how it is used today, and also compose a short instruction on how to apply.

The history of the appearance of war paint

It is known that war paint was used by the ancient Celts, who used indigo blue for this, obtained from dyeing woad. The Celts applied the resulting solution to the naked body or painted its bare parts. Although it is impossible to say with complete certainty that the Celts were the first to come up with the idea of ​​applying war paint on the face - the woad was used back in the Neolithic era.

New Zealand Maori applied permanent symmetrical patterns to the skin of the face and body, which were called "ta-moko". Such a tattoo was extremely important in Maori culture; by “ta-moko” one could read the social status of a person, but, in addition, it was an attempt to make “permanent camouflage” and at the same time create a prototype of a military uniform. In 1642, Abel Tasman first reached the shores of New Zealand and met face to face with the locals. In the diaries that have survived from that time, there is not a word about the fact that he met people with tattoos on their faces. And the expedition of 1769, which included the naturalist Joseph Banks, witnessed in their observations strange and unusual tattoos on the faces of local aborigines. That is, at least another hundred years passed before the Maori began to use tattoos.

Vaida dyeing


North American Indians used dyes to apply designs to leather, which helped them, as in the case of the Maori, to personalize. The Indians believed that the patterns would help them gain magical protection in battle, and the colored patterns on the faces of the fighters helped them look more ferocious and dangerous.

In addition to painting their own bodies, the Indians applied patterns on their horses; it was believed that a certain pattern on the horse's body would protect it and give it magical powers. Some symbols meant that the warrior expresses respect for the gods or is blessed to win. This knowledge was passed down from generation to generation until the culture was destroyed during the wars of conquest.

Just as modern soldiers receive awards for their achievements in military affairs, the Indian had the right to apply a certain pattern only after he distinguished himself in battle. Therefore, each mark and symbol on the body carried an important meaning. The palm, for example, denoted that the Indian distinguished himself in hand-to-hand combat and had good combat skills. In addition, the palm print could serve as a talisman symbolizing that the Indian would be invisible on the battlefield. In turn, a woman from the tribe, who saw an Indian warrior with a handprint, understood that nothing threatened her with such a man. The symbolism of the patterns went far beyond just ritual actions and social markings, it was needed as an amulet, as a bodily placebo that instills strength and courage in a warrior.

It was not only the graphic markers that were important, but also the color base of each symbol. The symbols inscribed with red paint denoted blood, strength, energy and success in battle, but they could also have quite peaceful connotations - beauty and happiness - if they painted faces with similar colors.


Black meant readiness for war, strength, but carried more aggressive energy. Those soldiers who returned home after a victorious battle were marked in black. The ancient Romans did the same, returning to Rome on horseback after victory, but they painted their faces bright red, imitating their god of war, Mars. White meant sorrow, although there was another meaning - peace. In blue or green colors, patterns were applied to the most intellectually developed and spiritually enlightened members of the tribe. These colors signified wisdom and endurance. Green has been closely associated with harmony and the power of providence.

Later, the Indians began to use the coloring not only for intimidation, but also as camouflage - they selected the colors of the coloring in accordance with the conditions. Flowers were used to "heal", protect, prepare for a "new life", express the inner state and social status, and, of course, paint the face and body was applied as decorative elements.

The modern interpretation of the war paint is purely practical. The military applies black coloring to the face under the eyes and on the cheeks to reduce the reflection of sunlight from the surface of the skin, which is not protected by camouflage fabric.

Those soldiers who returned home after a victorious battle were marked in black.

Coloring rules

When we look at an image, the brain processes a tremendous amount of information from the eyes and other senses. In order for consciousness to extract some meaning from what it sees, the brain divides the overall picture into its component parts. When the eye looks at a vertical line with green spots, the brain receives a signal and identifies it as a tree, and when the brain perceives many, many trees, it sees them as a forest.


Consciousness tends to recognize something as an independent object only if this object has a continuous color. It turns out that a person has a much higher chance of being noticed if his suit is absolutely monochromatic. In a jungle environment, a large number of colors in a camouflage pattern will be perceived as a coherent object, because the jungle is literally made up of small details.

Exposed skin reflects light and attracts attention. Usually, in order to paint the paint correctly, the soldiers help each other before starting the operation. The shiny parts of the body - the forehead, cheekbones, nose, ears and chin - are painted in dark colors, and the shadow (or darkened) areas of the face - around the eyes, under the nose and under the chin - in light green shades. In addition to the face, the coloring is also applied to open parts of the body: the back of the neck, arms and hands.

The two-tone camouflage skin is more often randomly applied. The palms of the hands are usually not masked, but if in military operations the hands are used as a communication tool, that is, they serve to transmit non-verbal tactical signals, they are also masked. In practice, three standard types of face paint are most often used: loam (clay color), light green, applicable to all types of ground forces in areas where there is not enough green vegetation, and clay white for troops in snowy terrain.

In the development of protective paints, two main criteria are taken into account: the protection and safety of the soldier. The safety criterion means simplicity and ease of use: when the paint is applied by a soldier to exposed parts of the body, it must remain resistant to environmental conditions, resistant to perspiration and suitable for uniforms. Face painting does not reduce the soldier's natural sensitivity, has virtually no odor, does not irritate the skin, and is not harmful if the paint accidentally gets into the eyes or mouth.

Exposed skin reflects light and attracts attention


Modern methods

Currently, there is a prototype paint that protects the soldier's skin from the heat wave in an explosion. What I mean: in reality, the heat wave from the explosion lasts no more than two seconds, its temperature is 600 ° C, but this time is enough to completely burn the face and severely damage the unprotected limbs. As stated, the new material is able to protect exposed skin from minor burns for 15 seconds after the explosion.