Oh, those taverns! What can you not sign up for after a pint or two of sweet ale... Today salty notes appeared in his taste, and for good reason. After all, we are in the port, and the sea is very close! And our glorious heroes, apparently, do not have to travel by land at all. And it seems that no less interesting adventures await us at sea than on land.
Another basic set “Pathfinder. Card Game" changes the course of the adventure ship to the distant Shackles archipelago, consisting of islands with many pirate coves and remote places where you can come across an ambush or a legendary sea monster. There are a total of 510 cards available to players, including the Plunder or Die adventure and the first set, Mutiny on Wormwood, which unlocks Skull and Shackles.
The changes also affected other game elements. The consequences of summoning cards from the box have expanded and can even lead to the appearance of new locations on the field. Defeating minions no longer guarantees that you will be able to close the corresponding location.
Movements on a ship between locations occur provided that the ship is not moored and the active character decides to sail rather than walk on foot. The ship not only makes it possible to take other heroes with you from the same location, but also protects you while traveling, taking damage in collisions with enemies. Heroes, in turn, can reduce damage with cards with the appropriate ability - otherwise the ship will be destroyed, and the adventurers will lose the opportunity to capture loot and gradually lose what they received earlier.
Verdict
Final score: 8 points out of 10! Taxi
Here the seas are teeming with sharks and krakens, sirens sing invitingly on the atolls, and countless treasures lurk in the wilds of the islands. There is no power here except the pirate council, and all that is needed for happiness and success is a fair wind, a devoted crew and good ale in the tavern on the shore.
In the adventure card game Pathfinder. Skull and Shackles" the traditional fantasy world appears in an unusual pirate setting. Create your own character, equip him with a cutlass and powerful spells, choose a fast ship and set off on an adventure to overcome storms and defeat sea monsters together with other players. With each new adventure, your character will grow in skill and gain new skills. Only by becoming salted sea wolves will you be able to withstand the invincible Hurricane King in the decisive battle for the Shackles!
Completely stand-alone game, compatible with other Pathfinder sets
The pirate ship Wormwood is home to notorious thugs and their leader Barnabas Harrigan. Now you are just a newcomer in this motley crew, but courage, as we know, sinks galleons. Earn the respect of the sailors and start a mutiny to overthrow the ruthless captain.
Here is the first expansion deck for the adventure card game Pathfinder: Skull and Shackles. New locations, monsters and finds await you, as well as 5 scenarios that make up the full-fledged adventure “Mutiny on Wormwood”. Your path to legend begins here and now!
Completely stand-alone game, compatible with other Pathfinder sets
The pirate archipelago of Shackles is a haven for those who are tired of wandering through musty dungeons. Here goblins and orcs turn into free filibusters, a halfling can become a frigate captain, and an indestructible warrior can exchange a crossbow and sword for a musket and rapier. Here the seas are teeming with sharks and krakens, sirens sing invitingly on the atolls, and countless treasures lurk in the wilds of the islands. There is no power here except the pirate council, and all that is needed for happiness and success is a fair wind, a devoted crew and good ale in the tavern on the shore. In the adventure card game Pathfinder. Skull and Shackles" the traditional fantasy world appears in an unusual pirate setting. Create your own character, equip him with a cutlass and powerful spells, choose a fast ship and set off on an adventure to overcome storms and defeat sea monsters together with other players. With each new adventure, your character will grow in skill and gain new skills. Only by becoming salted sea wolves will you be able to withstand the invincible Hurricane King in the decisive battle for the Shackles!
Contains:
The pirate archipelago of Shackles is a haven for those who are tired of wandering through musty dungeons. Here goblins and orcs turn into free filibusters, a halfling can become a frigate captain, and an indestructible warrior can exchange a crossbow and sword for a musket and rapier. Here the seas are teeming with sharks and krakens, sirens sing invitingly on the atolls, and countless treasures lurk in the wilds of the islands. There is no power here except the pirate council, and all that is needed for happiness and success is a fair wind, a devoted crew and good ale in the tavern on the shore.
In the adventure card game "Pathfinder. Skull and Shackles", the traditional fantasy world appears in an unusual pirate setting. Create your own character, equip him with a cutlass and powerful spells, choose a fast ship and set off on an adventure to overcome storms and defeat sea monsters together with other players. With each new adventure, your character will grow in skill and gain new skills. Only by becoming salted sea wolves will you be able to withstand the invincible Hurricane King in the decisive battle for the Shackles!
Expansion "Pathfinder. Card game: Skull and Shackles." Adventure deck "Mutiny on Wormwood"
The pirate ship "Wormwood" is home to notorious thugs and their leader Barnabas Harrigan. Now you are just a newcomer in this motley crew, but courage, as we know, sinks galleons. Earn the respect of the sailors and start a mutiny to overthrow the ruthless captain.
Here is the first expansion deck for the adventure card game Pathfinder: Skull and Shackles. New locations, monsters and discoveries await you, as well as 5 scenarios that make up the full-fledged adventure “Mutiny on Wormwood”. Your path to legend begins here and now!
Key features of the game:
In total, we collected 2,958,385 rubles on our site. Thanks to your support, the first adventure road was released in Russian. It's time to continue the journey!
Skull and Shackles is a new base for the Pathfinder card game. This box has everything you need to start your new campaign. Gather your crew and equipment, board the ship and begin a great sea voyage in the legendary world of Golarion. You will be confronted by ferocious sharks, deep-sea monsters, desperate pirates and the treacherous reefs of the Shackles archipelago.
There is no leader in the Pathfinder card game - players fight together against an ever-changing game.
At the very beginning of your journey, you need to create a character deck. You can use already prepared recommended decks or create your own. A character's deck typically contains cards for armor, items, companions, blessings, weapons, and spells. Maps will help you deal with obstacles, monsters, villains and their minions.
Each of your cards has several additional properties. For example, for weapons, the type of damage dealt (cutting, piercing, gunshot), distance (melee or ranged) and other special characteristics are usually indicated.
Depending on the situation, the game may take into account different properties of the card. But you don’t need to remember the properties and rules for their use. Any special conditions will be written on the monster or obstacle card. It's simple, effective and very thematic! For example, you cannot poison or hypnotize a ghost, and you cannot hide from a shark. We'll have to fight!
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Each stage of the adventure consists of several locations. Usually, the location has its own additional rules. And, as always, these rules are written right on the location map. Your main goal is to find the main villain, cut off his escape route, and destroy him.
©Paizo Publishing, LLC
Anything that doesn't send you to the bottom of the sea will make you stronger. Your heroes will learn new skills and spells, acquire formidable weapons and strong armor, make friends with old sea wolves and dolphins, and maybe even capture the ship of their dreams. As you progress through the campaign, your progress is saved—develop your heroes the way you want.
Review from Maxim Nikolaev, captain-curator of the official campaign of the Pathfinder role-playing game:
Let's play based on "Skull and Shackles". Attention! The rules are shown with home rules.
If you don't already know what the card-based Pathfinder is, check out these reviews of the game's first base:
Translation of reviews from users of the largest international portal about board games BoardGameGeek:
©Paizo Publishing, LLC
Amazing! A good game, like Return of the Runelords... only better. The rules have improved significantly, the maps have become more varied and interesting, and the adventures have become better and more varied. I love this game! Ronnyknox
Much like Return of the Runelords, Skull and Shackles truly embraces the role-playing element of the Pathfinder system. With new hero classes and new monsters, this set lives up to the hype. The new ship and plunder systems complement the original game perfectly. t2kz
©Paizo Publishing, LLC
Absolutely brilliant game. It feels like you're playing a full-fledged role-playing game, but only with cards. Even my wife (who hates RPGs) agreed to play and loved this set! cyclops213
Along with the game project participants will receive 2 adventure decks (220 cards) and 14 promo cards.
In retail the game will be sold with the first adventure deck. The recommended retail price is 2450. The second adventure deck can be purchased for 590 rubles. That is, at retail, a set of a box with the game and two adventure decks will cost 3,040 rubles.
Promo cards will not be available for retail sale.
Young, head for the Shackles archipelago! Turn the helm and overcome the most terrible sea trials.
The HDF cube tower from the Correct Games company is a beautiful and practical way to pull fortune and monkfish by the whiskers. Load the cubes from above, rotate the steering wheel, and enjoy the result of your throw.
At the bottom of the tower is a chest for storing cubes. It can be used as a limiting wall to prevent the cubes from rolling too much on the table.
The tower can be painted to make it even more beautiful. To assemble the chest you will need PVA glue; to assemble the tower itself, no glue is needed.
The design consists of two vertical transparent plates (2mm) inserted into a horizontal plastic plate (3mm, green). Then the entire structure is installed in the HDF base, which fixes the vertical plates. You can insert a character card or any other card into this stand.
The organizer was created jointly with our friends from the company Correct Games. Since we were preparing an organizer specifically for the Pathfinder card game, we took into account all the nuances:
The organizer is made of HDF (High Density Fiberboard). HDF is a very pleasant material to the touch and visually.
The width of the organizer compartments is adjusted by rearranging the partitions. You can create very small or very large compartments if you wish. Read more about the organizer.
If you ordered cardholders or a deck for counting moves, then you will have to sacrifice some of the organizer’s compartments. All additional rewards will not fit into the game box at once.
Additional award "Protectors"
As always, we offer MayDay protectors supplied directly to CrowdRepublic. Thanks to this, we can offer you the best prices. You don't have to select the correct size of protectors or order protectors separately. We've already thought of everything!
Each pack contains 100 protectors. You can calculate the number of packs you need based on the following:
The base set and the first expansion contain a total of 510 cards
Each subsequent expansion contains 110 cards
If the project is successful, 6 packs of protectors will be enough for you.
If we complete the “Pirates of the Hot Sea” super goal, we will need 7 packs of protectors.
If you want enough protectors to cover all the expansions when they come out, get the 12 pack.
©Paizo Publishing, LLC
You can pay for delivery by Russian Post and pick-up from Euroset before the start of delivery, in January. This is convenient as your preferred shipping method may have changed by this time.
If you choose courier delivery, pay the delivery cost in cash to the courier upon receipt.
All delivery, with the exception of pickup from the Hobby Games store in Minsk, is carried out only within Russia.
If you have postponed the delivery of rewards for other projects, then you can arrange the delivery of these rewards at the same time as the delivery of rewards for the game “Skull and Shackles”.
If you wish, you can postpone the delivery of rewards for the game “Skull and Shackles” and then pick them up along with rewards for one of the following projects.
This way you will pay for Euroset delivery only once.
©Paizo Publishing, LLC
Starting with this project, you can deliver CrowdRepublic rewards along with any other Hobby Games orders. When you receive notification that rewards will start shipping, place your order at hobbygames.ru and make the note “Co-delivery with CrowdRepublic rewards.”
The only restriction is that the total weight of the order must not exceed 10 kg. Joint delivery only works for pickup from Euroset.
Delivering several games at the same time is much more profitable than transporting them individually. The tariff remains unchanged - 300 rubles.
We hope for the success of our project. The future development of the Pathfinder card game in Russia largely depends on your support. Please help us spread the word. Share the project page and news on social networks, write about us on forums, on Teser and on other sites about board games.
DLC campaigns for the Skulls and Shackles set will not be. In our future projects there will no longer be such a good discount on “Skull and Shackles”. Promotional cards will only be available to participants who supported this project.
If the base game is published, add-ons will be released automatically, with a short pause. If you would like to support card-based Pathfinder, please do so now.
©Paizo Publishing, LLC