Winnie's board game. Board game "Winnie the Pooh" (10821). Riddles from Winnie

Lesson-game "Visiting Winnie the Pooh"

(for preschoolers 6 years old).

The goal is the formation of a culture of behavior at a party.

Educational

    generalization and consolidation of the rules of guest and dining etiquette; development of ethical knowledge of students (politeness is an important component of the quality of an educated person, the basis of good breeding);

developing

    developing the ability of children to use polite words, etiquette expressions, select them in accordance with the situation; mastering dialogue in interaction with people; the development of skills to analyze their own actions, the actions of their peers; the formation of value judgments of preschoolers; development of the foundations of mental activity: memory, attention, imagination; development of cognitive and creative activity of students; developing the ability of students to work independently and in groups; development of self - and mutual control skills;

educational

    the formation of the ability to behave politely at a party; generalization and systematization of skills and habits of behavior at the table; fostering respect, attention to each other, elders; raising the need for friendly communication.

Form of work organization: small groups (4 people each).

Equipment:

    book by A. Milne "Winnie the Pooh"; children's drawings for a fairy tale; illustrations for a fairy tale (heroes); the business card of the team (the name of the team on the table); tokens; sheets of paper (with a picture of a plate) and pencils for the "Table setting" competition; cutlery templates; bear cap mask; tables arranged in a semicircle; teddy bear toy; owl applique; tablecloth; dishes (deep and shallow plates, knife, fork, spoon, glass, glass with napkins, dessert plate); gifts: flowers (dried flowers) and A. Milne's book, a box of chocolates, a gift box with a pot, a homemade postcard; sample drawing of table setting.

Educational technologies used in the lesson:

    game technology; technology of student-centered learning (); health-preserving technology; technology of cooperation pedagogy; technology of group activities (learning in teams based on the game).

Methods and techniques of activity:

    an appeal to a work of literature - A. Milne's fairy tale "Winnie the Pooh"; plot and game basis of the lesson; physical education; competition "How to behave at a party", "Congratulations and give gifts", "Table setting", "Please to the table"; reflection and reflection at the end of the lesson; mutual verification of the tasks of the contests "Table setting", "Please to the table"; elements of theatricalization; ritual of farewell to each other; "Surprise" moment; independent work and in groups; conversation; encouragement; demonstration of visual aids (figure "Table setting").

Preliminary work:

    reading chapters of A. Milne's fairy tale "Winnie the Pooh"; work on illustrations for the fairy tale "Winnie the Pooh"; distribution by teams, appointment of the captain; choosing a team name; watching the cartoon "Winnie the Pooh and everything, everything, everything."

Lesson summary

Organizing time.

Educator. Hello guys. It's good that we are all together. I smiled at you, and you smiled at me and each other. We gave each other joy.

You tuned in Good work... And I think that each of you will show the ability to behave in class.

Today we will work in groups, compete in teams. Each team has a name and a captain. (The captains stand up, say the name of the team.) The captain is responsible for discipline in the team, selects those willing to participate in the "Table setting" competition, notices who raised his hand first in the team.

Only answer when asked. You will receive tokens for correct answers.

Self-determination to activity (about the topic and purpose of the lesson).

(A noise is heard. An owl flies in.)

Educator. Guys, an Owl from the Endless Forest came to visit us. Let's say hello to the guest, remember the magic words.

Children. Hello. Good afternoon. Welcome. Welcome. We greet you.

Educator. What fairy tale did our guest come from? Her friends are toy animals, and a fairy tale is named after one of her friends.

Guess the tale:

He is cheerful and gentle

This cute freak.

With him a friend - a boy Robin

And buddy Piglet.

For him, a walk is a holiday.

And honey has a special scent.

This is a plush prankster -

Children. It was written by an English writer and translated into Russian by the poet Boris Zakhoder.

Educator. Guys, the owl gave us a birthday invitation from Winnie the Pooh. “Dear friends, boys and girls, I invite you today for my birthday in the fairy tale“ Winnie the Pooh ”at 16 o'clock. I'm waiting. Teddy bear ".

So, when you receive an invitation, what do you do?

Children. Thank you and we will be going to visit.

Educator. The owl will transmit your answer to the bear.

What do you think depends on you for the celebration to take place?

Children. You need to know the rules of behavior at a party and at the table; to be a polite, cultured, interesting person, not to cause trouble and grief to the owners.

Educator. So, try to bring joy to the owners and to each other. Contests and tasks await you. Let's see if you know how to behave beautifully and politely at a party and at the table.


The main part (activity stage of the lesson).

Educator. There is a proverb: "They are greeted by their clothes, but they are escorted by their mind and manners." Let's check ourselves. I suggest you answer the questions of the Owl contest "How to behave at a party" (one by one to each team). Reply with a full offer.

(Questions are posed to each team in turn.)

In the meantime, volunteers from each team will draw on which side of the plate the fork and knife should lie. The plates are already drawn on the sheets. Your task: to quickly finish the cutlery. Fork and knife templates can be outlined. You can confer with the team.

So, the table setting competition.

Competition "How to behave at a party".

Who is the first to sit down at the guest table? What is the correct way to take bread from a common bread bin standing in the distance?

(Ask for a breadbox; take it by hand)

Do you think jeans are party wear? What should you wear when going to a party? (Jeans are everyday clothes. You should wear a nice suit, elegant dress.) What should you say to the owners when they say goodbye?

Educator. And now the team will check how the task of the "Table setting" competition has been completed. Mutual verification. Have conferred. The captains answer.

The captains answer.

Educator. I will be the center for you.

I'll give you a place on the right ... (to the knife),

I'll put the fork down ... (left),

So that teeth ... (up) looked.

Look at the correct drawing, sample (picture demonstration). Remember.

Coped with the exam Owls, well done.

To get us into a fairy tale, name the friends of Winnie the Pooh.

Children. Piglet (closest friend), Rabbit, Eeyore Donkey, Owl, Kanga, Baby Roo, Tigger, Christopher Robin (toy owner).

Educator. Close your eyes - and here you are visiting Winnie the Pooh and his friends.

(A toy bear is planted, a drawing of Winnie the Pooh's friends is attached.) Hello everyone.

(Winnie the Pooh comes out.)

Children. Hello, friends.

Winnie the Pooh. Hello. Nice to meet you guys. It's good that you know the rules of courtesy. Knowing how to behave will help you in life.

Educator. Thank you Winnie the Pooh for the invitation to visit. We are glad to meet the heroes of Milne's fairy tale "Winnie the Pooh".

Show Winnie the Pooh that you know the rules of courtesy. We have a physical education minute. (Everyone stood up)

Physical education.

Hello, golden sun! (reaching for the sun)

Hello, the sky is blue! (show the sky)

Hello, free breeze! (show the wind)

Hello little oak tree! (squat, show an oak tree)

Hello morning! (gesture to the right)

Hello day! (gesture to the left)

We are not too lazy to say hello! (bow)

Educator. Let's congratulate the bear and present the prepared gifts to him. Tell me kind pleasant words Winnie the Pooh. And then the teams will appreciate the skills of the guests, they will say who congratulated the bear better.

Children give flowers and a book by A. Milne (team # 1), a box of chocolates (team # 2), a gift box (inside a pot) and a homemade postcard (teams # 3 and # 4).

Winnie the Pooh expresses joy, thanks, puts flowers in a vase, puts a box of chocolates on the table for refreshments, opens the box, takes out a pot and praises it, admires the food.

Educator. Have you managed to please the birthday boy? A handmade gift is very valuable (it keeps the warmth of your hands and soul).

Winnie the Pooh. I invite everyone to the table.

Educator. And now those who answered least of all participate in the “I ask for the table” competition. Take from the table those cutlery with which you will eat pancakes with meat. Are you holding them correctly? The command responds. All agree?

You were served scrambled eggs.

You want to eat chicken breast.

You took a piece of fish.

You had fun at a party,

They ate and drank and played

Danced and frolicked

They began to gather together.

So that the owners don't get tired, it's time to say goodbye. What do you say to Winnie the Pooh?

Children. Thanks for the hospitality. Come visit us, we will be glad. Goodbye.

Winnie the Pooh. We were glad to see you.

Summarizing.

Educator. Is it a holiday today? What helped us in this?

Children. Attention to each other, politeness, cultural communication, knowledge of guest and dining etiquette.

Educator. Today we have learned the culture of behavior at a party, good manners, to communicate with each other. It is impossible to give joy without culture and politeness.

Were the tasks of the contests difficult for you? Who worked diligently? Have you forgotten the rules of courtesy in class?

The friendly team will raise their hands. Well done.

(Summing up, mark the most active guys, team.)

Touch your neighbor's palm with your palm, look kindly into each other's eyes and smile. Give each other attention, warmth. May your communication with each other always be kind and interesting.

Winnie Goes to Visit is a dynamic children's board game based on the beloved Disney cartoon about Winnie the Pooh and his friends. As the name implies, our hero is really going to visit, but he has not yet decided who it is - the players themselves will help him decide on the choice. Becoming the presenter, the player chooses a cartoon character to which Vinnie will go, and everyone else must find and take a card from the table, which depicts the hidden character, as soon as possible. Whoever does the best will deserve a pot of delicious delicacy - honey! And if you are very lucky, then two at once ...

The game perfectly develops attentiveness, reaction speed and memory, and the bright and pleasant design with your favorite characters turns the game into a real gift for your children.

Game process

One of the players becomes the leader until the next player replaces him.

Seven cards are dealt in the center of the table. Each card features different footage from the cartoon featuring famous characters. The task of the leader is to choose among the available characters the one to whom Vinnie will go this time, and the task of the other players is to grab this card as quickly as possible.

In order to guess a character, the presenter must say in free form the phrase "Vinnie goes to visit ..." and name one of the characters. But there are several nuances here.

Firstly, Vinnie will never be able to visit himself, although the bear cub is present on some maps. Pooh cards are worth two pots of honey instead of one.

Secondly, if the name "Vinnie" was not mentioned in the phrase, then the players, on the contrary, should not take a card. In cases where the players make a mistake, that is, they take the wrong card or grab a card when the bear's name has not been pronounced, the players receive a penalty and must give one of their honey pots to the presenter. If the card was taken correctly and quickly, then it is sent to this player's piggy bank.

If several players grab the card at once, then no one gets it, so during the game there will be less disputes.

The leader changes in a circle at the moment when the last two cards remain on the table. The next player reports new cards so that there are seven again, and the game continues on.

Who has won?

The winner is the player who, during the game, manages to collect the most honey pots.

Game features

First of all, it is worth noting the design of the game and the beautiful maps, which depict shots from the cartoon along with famous characters.

Also, the game is extremely easy to learn, although it can be simplified even more by removing the rule for mentioning Winnie in a phrase. This can be useful if very young children are playing.

At the same time, the game will develop in children attentiveness (you need to quickly find characters, memory (in order to find them faster, it is better to remember their approximate location) and reaction with motor skills (after all, you have to grab the card faster than others).

This is a really great "childish" game, beautiful, kind and developing.

Good day! My name is Evgeniya Emelyanova, I am from the city of Nizhny Novgorod. My son Ilya is 3.5 years old. Before the decree, she worked as a HR manager. With the birth of my son, I discovered a new world of childhood, games, creativity and development, which I really like!

And when it became clear that we would not be able to go to kindergarten, I was not particularly upset, because I understood that, while staying at home, I would do what I loved.

I would like to bring to your attention a thematic week based on the stories of A. Milne about the wonderful bear Winnie the Pooh. Someone knows him from books, someone from the cartoons of the Soyuzmultfilm studio, someone from the cartoons of the Disney studio. The plots in all sources are different, so I tried to make an adapted version of the games that would suit fans of all directions. The heroes of the classes are those that are in all sources, these are Winnie the Pooh, Piglet, Eeyore, Owl and Rabbit, and the plots are invented based on the reasons, because we are playing, so we have the right to fantasize.

Visually, the characters are also different, therefore, I recommend taking those characters that the child is used to, depending on which cartoon you prefer. For example, my son is used to brown Winnie and yellow will not inspire him, but someone may have the opposite. Although the characters can be conditional, for example, in our games, Pooh is just a brown little bear, Piglet is a rubber bear from Soyuzmultfilm, an Owl is a plush from Smeshariki, Rabbit is just a rubber gray bunny, and Eeyore is a Disney plush. The child fully accepted this option, but all children are different, someone may require a portrait resemblance.

Therefore, I recommend, having picked up the toys in advance, offer to play Winnie, for example, take a ride in a car, delivering a prepared character. If a child accepts him as a hero of a fairy tale, then everything is fine, if he says a categorical no, then he will have to use "skillful hands".

How to make the missing character

  1. From paper - by printing the desired picture, sticking it on cardboard and attaching it to an inverted plastic cup to stand. If you know Winnie from a book, where the illustrations are completely different from cartoons, then you can take a picture of the page with the character, print and cut out. It will turn out to be a familiar hero.
  2. From plasticine, if the child loves to sculpt, you can first make them with him. Then, even if there is no portrait resemblance, the kid will easily mistake them for the heroes of a fairy tale.
  3. There are also options from felt, fabric, plastic, etc.

For games we need:

  • Winnie the Pooh (it is better if it is still a toy, because the load will be large, the craft may break ahead of time), Piglet, Owl, Eeyore, Rabbit. Toys must be prepared in advance and tested in the above way, if they visually differ from the usual characters;
  • Materials for creativity: gouache, plasticine, colored paper, felt-tip pens, album;
  • Other toys that will be needed in the course of the plot are common and completely replaceable;
  • During the games, additional tasks will be offered using Nikitin's cubes, Kuisener sticks, and counting sticks. If you have them, you can include them in the work, if not, methods will be given to replace them;
  • And most importantly: good mood, imagination and ingenuity!

And now technical issues:

The material is presented in the form of detailed scenarios for each day. We will draw fairy-tale characters with the help of. Each drawing needs two shapes different sizes made of thick cardboard, we will circle them to make the hero of a fairy tale. Before starting work, the figures need to be named, examined and compared. Every day turned out to be very intense, so you need to look individually, if the child asks for repetition, then you need to repeat it.

For example, we play each scenario for two days, with minor differences (different creative tasks and minor plot changes). The first day the kid gets to know the plot, on the second day he practically reproduces it himself and already acts as a presenter. Again, everything is individual, you need to focus on your treasure. I attach two options for creative assignments for each day, if you decide to repeat the lesson the next day. My son doesn't go to, so we divide classes into three parts: in the morning - exercises and riddles with Winnie, in the afternoon - a game, in the evening - classes on logic and creativity. If your kid goes to kindergarten, then you can spend the first part on the way to the kindergarten, and the second and third in the evening, slightly reducing it.

Scenario of the first day of the thematic week "Let's play with Winnie the Pooh"

Materials for classes: Winnie the Pooh, Piglet, box-parcel, bell, "oak" with a beehive, sheets of paper, a balloon, a dark felt-tip pen, materials for drawing up sweets, drawing paper, paints, plasticine, felt-tip pens, Nikitin's cubes or Kuisener sticks.

Meet Winnie the Pooh

In the morning, an unusual parcel is brought to us, which was sent by mail from a fairy forest. We open the box, there is Winnie the Pooh.

Adult: Hello bear! Who are you? How did you get here?

Adult: Vinnie, we are very glad to see you! Stay with us for now!

Winnie the Pooh: With pleasure! Only while I was sitting in the box my legs and arms became numb, let's knead them up and do some fun exercises!

Charging with a bear

(if you and the baby know this song, you can also sing!)

Purpose of the game: Stretch our muscles and train speech breathing.

A clubfoot bear walks through the forest ( waddle like bears)
Collecting cones ( lean forward, straighten, put an imaginary bump in your pocket)
Sings a song ( we spread our arms to the sides and turn the body to the sides)
Suddenly a bump fell ( hold the interlocking handles above the head and throw them sharply down)
Straight to the bear in the forehead ( we grab the forehead with both hands and loudly shout "oh-oh-oh")
The bear got angry ( hands on hips)
And kick top! ( stamp our feet as much as we want)

And now you need to blow on the bear's bump ( blow, for the development of speech breathing, you need to blow evenly and for a long time, while the cheeks should not swell, but, on the contrary, sink).

Riddles from Winnie

Vinnie: That's what great fellows we are! Now let's guess riddles, I really love riddles!

Body parts

Purpose of the game: We repeat the names of body parts, learn to perceive information by ear and perform light self-massage.

We did the exercises, and now let's check if ours are awake ... (you need to touch the desired part of the body with the handles and rub it a little)

  • Elbows?
  • Knees?
  • Heels?
  • Ears?

Finger gymnastics

Purpose of the game: We carry out finger exercises, which have a beneficial effect on the development of brain activity, as well as develop imagination and prepare the hand for writing.

And now we will tell a fairy tale, and our fingers will help us!

The bear got up early in the morning ( showing the bear with our fingers)
A rabbit ran to him ( show the bunny with the second pen)
And they gathered in the forest, where the trees reach heaven ( pull the handles up, spread the fingers and wiggle them like leaves)
And an owl lived in the forest ( showing with handles an owl in a hollow)
Wise head! ( pat ourselves on the head)
I flew merrily ( we wave our arms, you can run around the room)
She treated friends to tea ( make a cup with your fingers).

clothing

Purpose of the game: We develop phonemic hearing and consolidate the generalization - the word "clothes".

We need, kid, to name what we will wear. You ring the bell and take your clothes! You need to ring the bell if I name clothes, and if it is not clothes, then you do not need to ring! (the bell can be replaced with a tambourine, maracas, spoons, bells, etc.)

During the game you can name: pants, shirt, dress, bucket, pot, jacket, socks, book, etc.

Game lesson

Purpose of the game: We develop imagination, coordination of movements, repeat prepositions, train the hand, train imaginative thinking and logic.

Vinnie: Hello! Come quickly with me, over there I found a big, big oak! And on it is a hive in which the bees made delicious, delicious honey!

We go to the oak. (The oak should be tall, you can make it, for example, from a chair, by hanging something green on the back and placing a house from the construction set - a beehive. Or play with a real tree for a walk, or bring home a twig, or come up with something even more interesting).

Vinnie: Look, now I'll try to get in there! - Vinnie tries to climb the oak, but he can not resist and falls. - What a shame! What should I do? How to get honey?

Thinking together with Vinnie, considering all sorts of options, for example, to climb on a crane, climb on a rope, fly up on an airplane, well, or a classic - in a balloon).

Vinnie: A wonderful way! But only my friend Piglet has a ball (plane, crane, rope, depending on what the kid chooses)! We need to go to him, quickly! He lives behind a swamp, which we need to cross over bumps! (the bumps are sheets of paper, we spread them around the room and along them we get to Piglet).

Vinnie: Piglet! I want to get honey and I need your ball (or something else)!

Piglet: Winnie, I will gladly help you! But yesterday I hid the ball and I can't find it, let's search together! (We hide an object in a room, leaving part in plain sight or giving hints. For example, Piglet can remember what he hid under something or on something, etc., at the same time we will practice prepositions)

We take the "ball" from Piglet and set off back through our swamp with bumps.

We approach the oak tree and Vinnie tries to climb on it, but gets stuck halfway and we have to take it off. To do this, draw a staircase on sheets of paper, learn to draw parallel lines.

Vinnie: Now I understand everything, these are the wrong bees and they are making the wrong honey! Therefore, I did not manage to pick it up!

Adult: Vinnie, were you going to do the right thing? Is it right to take honey from bees, is it good? Maybe that's why you didn't succeed?

We argue that taking someone else's is bad and unacceptable, and it always ends badly.

Vinnie: But I really want something sweet! Highly! Highly!

Adult: But Vinnie, there are still many sweet and tasty things!

Let's remember what sweets are: cakes, pastries, ice cream, sweets!

Vinnie: I really love sweets! But I'm a fairy teddy bear, so I need some special fairy candy! Let's make them together!

We make candies from Nikitin cubes, counting sticks, matches, etc.

Draw and sculpt with Vinnie

Purpose of the game: Train your hand, count, repeat numbers and colors. We develop abstract thinking, we train the hand.


Additional ideas

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Write in the comments how your games went, whether everything worked out, what you changed in the script (if you did it), and how your kid reacted to the proposed activities.

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A detailed description of thematic games and activities, all the necessary materials for printing. Everything you need for complex developmental activities!

Winnie the Pooh Homes is a delightful board game with a stunning atmosphere from books by Alan Milne (author of books about Winnie) and cartoons about the curious bear Winnie the Pooh. Together with our game, players will be able to immerse themselves in this wonderful world magic and fun. The game develops fantasy, perseverance, endurance, imagination, coordination of movements, emotional and communicative spheres, the ability to count, stimulates the spirit of healthy rivalry, teaches us to adequately accept both victory and defeat, the ability to adhere to the game rules. Play kind, honest, educational games such as the wonderful and cute board game "Winnie the Pooh Is Coming"!

Board game rules Winnie the Pooh is visiting

The players sit in a circle, put the playing field in the center. Each player chooses a chip for himself. To determine who will go to the first players, you can roll a game die. A large combination will determine the beginner's game. Then the moves move clockwise. The players take turns throwing a dice and move the piece across the playing field as many moves as it has on the dice. If a player stops on a green square, he moves his piece forward as many moves as indicated by the green arrow. Stopping on a red field, the player goes back as many moves as indicated by the red arrow. Stopping on a yellow square, the player skips the next move. The winner is the one who reaches the finish line first.

The purpose of the board game Winnie the Pooh is visiting

Get to the finish line first.

Who is this game for

Age of participants: 3 to 5 years old. Number of participants: 2 to 4 players.

The game Winnie the Pooh is visiting develops fantasy, perseverance, endurance, imagination, coordination of movements, emotional and communicative spheres, the ability to count, stimulates the spirit of healthy rivalry, teaches us to adequately accept both victory and defeat, the ability to adhere to the game rules. This game can be presented to the lover of the story about "Winnie the Pooh", as well as colorful and atmospheric board games. You can play it anywhere and for any reason. The main thing is to find a stable place for a playground to bring together a pleasant company of peers, friends, relatives, acquaintances.

The composition of the board game Winnie the Pooh is visiting

· The playing field based on the cartoon Winnie the Pooh

· 4 colored tokens

· Dotted cube

· Rules of the game

You can buy the Board game Winnie the Pooh is visiting you in the store of board and educational games "Why Checks"

Leave your review about the board game Winnie the Pooh is visiting(liked / disliked and why) you can just below in the section

Board game"Winnie the Pooh".
Game rules: from 2 to 4 people can take part in the game.
Purpose of the game: be the first to stand on the FINISH circle - get honey for Winnie the Pooh.
Preparing for the game:
Before starting the game, cut out the "Surprise!" Cards, "Balloon" tokens and place them next to the field. Surprise cards put it face down. The sequence of moves is determined by lot.
Game progress:
Each turn, roll the dice and move the token along the playing track by as many circles as the number of points on the dice.
End of the game and determination of the winner:
The game ends as soon as one of the players enters the FINISH circle at the end of the turn. This player is declared the winner. Other players, if they wish, can continue the game for second and third place.
Good luck with the game!
From 2 to 4 people can play at the same time.
Playing time: 30 min.
The game is intended for children from 5 to 10 years old.
Made of cardboard, paper.
Not intended for children under 3 years of age. Contains small parts.
Made in Russia.