The deck for the passage of nefarian. Passage of a secret laboratory in normal mode

19.11.2020 Sport
"The Secret Laboratory" is the last wing of the Black Mountain and the secret shelter of Nafarian. In it, you will once again meet not three, and at once four opponents: the modified "Omnitron" security system, a mixture of the Dragon and Alchemist Maloryak, the victim of an unsuccessful experiment to the blind arrival and, of course, Nefarian (he is Lord Victor Nahra), which we beat -Bed, but did not finish it.

(Secret Lab)


I will immediately say that I'm terribly disappointed with the last wing. No, the opponents are quite interesting here and everyone has some own "chips". But what are they simple. Omnitron, Maloriak, Atramed were defeated from the first time, and Nafarian - from the second. Not at all such complexity I was waiting for the final bosses. Thank God that there is still a heroic regime ...

System "Omnitron"


(Robber Valira VS System "Omnitron")


The first of your opponent will be the "Omnitron" system, developed by the dwarves from the Black Iron clan. Omnitron, with his strength, the Hero lay out on the playing field of the map (thrones), which have various properties and having a different cost. It can be:

Charotron. - Both players receive damage from spells +2. Requires 0 mana and laid out in the first go.
Toxitron - At the beginning of each Omnitron, it inflicts 1 unit of damage to all other beings. Requires 4 mana.
Electron - All spells, both yours and your opponent stand on 3 mana less. Requires 6 mana.
Magmatron. - Every time you play a map, Magmatron inflicts your hero 2 units of damage. Requires 8 mana.

According to the strategy, it is difficult to advise anything here. Omnitron - the opponent is very simple and some super-driven cards I did not notice. As for the trones - sometimes it makes sense not to destroy some of them immediately, because their properties can and you benefit.


(in step from victory)


For the victory over the Omnitron system, you will receive two cards "Volcanic Dragon".


(Open Cards "Volcanic Dragon")


Maloriac


(Magician Jain VS Maloriak)


Maloriak has the passive force of the hero "Alchemist", which changes the attack and health of the creature, each time it is laid out on the field. Is this good or bad? Normally, especially for such a hero, like Jaina. After all, most creatures have a lot of health at the attack, so such creatures become easy prey for you. Well, when large creatures go to the move, there is already no difference without any difference that and where they change.


(Fogen and Staplegi in a pair of "spit" for the power of the Hero Maloriak)


For the victory over Maloriak, you will receive two cards "Wing Dark Wing".


(Open Maps "Wing Dark Wing")


Atramed


(Hunter Rexar VS arrival)


Atramed - Blind Dragon with the power of the hero "Echolocation" per unit of mana. Echolocation is equipped with an arms as a weapon called "Teeth of the Dragon", which initially has a zero attack. But the point here is such that as soon as you play a map, arrogant is "heard" (he is blind dragon, as you remember) and his weapon immediately receives +1 to the attack. It would be pretty unpleasant, but at the very beginning of the party you get three "Rolls of Gong" in your hand, destroying the arms of Atramed. The main thing is not to rush it to use it immediately after the arrival took out the weapon so that in the end, not to remain completely helpless. Look, while he does not have enough damage, and then act.


(now arrogant to lose half of his health)


For the victory over the arrival you will receive two cards "Draconid-crushers".


(open cards "Draconid-crushers")


Nafarian


(Paladin Uther VS Nafarian)


Nafarian is a final wing boss. In addition to health, it has ten units of armor and has a pretty primitive force of the hero "bone servants", which for two mana calls on the bone creation field with the 2/1 parameters.


(Layout on the field is quite in our favor)


After you deprive the nefarian armor, he will call him my sister oniques instead of his sister oniquance with the hero of the "Flame Nefarian" and the weapon "Claw Onyksia".


(Onyxia just tears and mosques)


If you defeat oniques, nefarian will appear again, but before its appearance will destroy all your creatures. It caught me surprise and therefore I lost the first time. Then I was already ready for such a turn of events, Nafarian even had a service :).

It consists of 17 bosses, each of which turns out to be a very dangerous opponent in heroic mode. Gmbox hurries to help: we will tell you what decks will help them cope with them. Note that because of the notorious "random", even with the most expensive legendary cards, each boss can take away a lot of attempts; An approximate time of passing one wing will be from an hour to two. Go!

The first wing - "The depths of the Black Mountain"

"Moose Grooming"

In heroic mode Korean Kryovovar At the beginning of each of each of his stroke, it takes three random creatures on the table (two of your decks, one from yours). Tactics against it are simple: you need to make a deck so that only the most powerful minions from your collection are in it, and without the abilities of the class " battle cry"(They do not work when laying out the card directly from the deck). Also, do not forget about cheap spells that will help cope with the obstacles of the opponent - for example, about the Druid " Near nature" After that, it will be necessary only a little good luck. And if the root in the first move will give two from his deck " Power tank", It will be easier to start a battle again.

Black Iron Arena

In heroic mode Judge glooming owns stronger maps, starts the match with four crystals of mana and every move calls for help to help " Spectator of black glage"- Creature 1/1 with" provocation" It can be relatively easy to overcome the magician, which specializes in survival and freezing of minion minion. One of the most important cards will be " Mental technician", Which will help you drag to your side a couple of powerful enemy creatures (if lucky). It must be said that the factor of luck here plays a more important role than in the first battle, and you will probably have to play against the gloomy not one and not twice.

On the left - the optimal deck for victory on the black iron arena, right - the deck, almost completely composed of the basic cards ("mental technician", alas, is extremely necessary - you will have to spend 200 units of dust on its creation). In both cases, the magician is used - a very strong class, which in this battle shows all its power.

(Click on the dashed line)

Emperor Taurissan

Expected most complex and "random" boss from the first three. In the heroic mode of Taurissan's wife Moira Bronzebodgor It has 3/1 characteristics and may die from any spit to its side; At the same time, the emperor himself uses cards like " Rogani», « Death bite"And" Unstable Vurdalak" Close from the attacks of the enemy cards with the "provocation" will not be released - then Moira attacks them, and after her death, the emperor will kill you with his Hero's ability (30 damage for two mana (!), Only if the wife of Taurissan died). You have to sick! The most important card in this battle will be " Mad Alchemist"With the help of which the characteristics of the Moir must be swapped in some places in the second move - to keep it alive with the characteristics of 1/3 will be at least somehow possible. If the "insane alchemist" did not come to your hand in the first or second go, it is better to start first. Naturally, for the treatment of Moyra will have to be used in this battle of the priest - other classes beat Taurissan much more difficult. You will also need a lot of cards for healing yourself, the destruction of the enemy creatures and is necessarily! - two "Lone"to "Rogbash" and "Unstable goddalaks" Damage did not apply to all creatures on the field.

On the left - the optimal deck for the victory over Taurissan, to the right - a deck, almost completely composed of basic cards (without two copies of the "insane alchemist" just can not do anything). Note that in the first case, a combo from " Inland fire"And" Divine spirit"- With a good coincidence, it will help you win quickly and beautiful.

(Click on the dashed line)

Second wing - "Fiery subsoil"

Garr.

In heroic mode Garr. It has 45 units of health and begins a battle with a family of 0/5 minions " Fireman"But at death they apply three damage at once for each similar minion, who deceased during the current stroke. Yes, this means that if they break up all at once, then your hero will receive 147 damage - perhaps it is perhaps the Jain secret called " Ice block" But the magician here it makes no sense - it is much easier to pacify the elemental by the priest. This will especially help " Circle of healing», « Nondy», « Light Naaru», « Cleric Northmery"And" Mass dispersion"(!). The best start - on the first go, you post on the table "Clear", and on the second play "Circle of Healing" and get a full hand of cards, which will make the further part of the battle of the equipment.

On the left - the optimal deck for victory over Garrome, to the right - a deck, almost completely composed of free cards.

(Click on the dashed line)

Baron Geddon

Desperately complex and incredibly "random" boss - much more complicated anyone else in the first two wings " Black Mountain" In heroic mode Geddon It has 50 health units and 50 units of armor, and every time you could not spend all his mana on your go, he will apply your hero on 10 units of damage with the ability " Mane ignition" Also adds the complexity of the already mocking boss " Live bomb"- If you can not get rid of this debuff on your minion (you can somehow kill him, you can put a little) until the next boss, he will explode and applies to all of your creatures and the hero of the same 10 units of damage.

In general, there will be tight. Most likely, on Geddon, you spend at least an hour, and every move will torture. We will have to carefully weigh your chances (will it be able to spend the whole man, if ..?) And make ineffective steps (for example, to kill their cards of their own minions - just to not die by pressing the button to "finish the move").

You need to play a warlock - only he can take enough cards from his deck to be enough to somehow cope with the "inflammation of mana." More precisely - you have to play a warlock with a deck filled demonamiSince all of them is very well complemented by each other, and their cost varies from 1 mana to 9. and yes, very much needed " Alekstraza"(Well even allowed to use it at all) - one-time reduction in Headdon's health from 50 to 15 points will help very much.

On the left - the optimal deck for victory over Geddon, to the right - a deck, fully composed of free cards.

(Click on the dashed line)

Majord Eklakutus / Ragnaross Lord of Fire

Surprisingly a simple boss, if you know what you are doing, and at least a little luck. The battle consists of two phases: in the first one you need to win Majordom Ekzekutus (30 units of health, 15 reservation units, for 2 units of mana can call for nothing noticeable creatures with 3/3 characteristics), and in the second - after the death of the Eckeutus - Rotanosa (30 units of health, 30 bodies, for 2 mana twice (!) Inflicts 8 damage to the random character of the enemy).

The main boss snag is that he uses cards in a huge number Fire Giant"- In his deck, their at least six pieces. You just need to play, knowing that it is impossible to lower the level of health of the Executus and Ragnaros below 20 points so that they do not flood the table with these giants.

For this boss, the Boss is perfect for Paladin - this class easily fills its half of the playing field with small, but numerous creatures, and is able to cause unexpectedly a large number of damage in one move. Main cards here - " Call in Boy», « Print kings», « Blessing of power», « Emperor Taurissan», « Kel'tuzad"And, of course," Tyrion Fordring».

On the left - the optimal deck for victory over Eklakuts and Ragnasaros, to the right - a deck, fully composed of free cards.

(Click on the dashed line)

Third wing - "Peak of the Black Mountain"

Leader Omokk

The first boss of the Third Wing of the Black Mountain turned out to be pretty light. In the heroic mode, his ability destroys the enemy's random being and is applied automatically at the beginning of each turn. Counter such a simple mechanics simply - use many small creatures whose loss will not be tragedy. The best class for victory over this boss - Paladin, who is very helpful cards " Call in Boy"(Calls on your side of the field of three minions with the characteristics 1/1) and" Divine mercy"(It will help not stay without cards in your hand, because everything will be played immediately). On the creatures of Omokka attention can almost not pay, attack the boss itself from the first moves.

Left - Optimal deck for victory over Omokk. On the right - a deck, almost completely composed of free cards (three cards are taken from the "Curse of Naxramas", and they already have to be - buying the "black mountain" of the first sense).

(Click on the dashed line)

General Dracissat

Another divanctively complicated boss, for victory over which will have to replay the battle and hope for the fact that the necessary cards will come in hand. His passive ability " Gaze"Makes the value of all creatures and spells equal to 1 mana unit, but at the same time limits you with one played card for the course. In normal mode Dracissat It plays according to the rules and is also limited to one card, but in the heroic mode, 2 units of mana at its disposal. Moreover, his deck almost completely consists of powerful spells to kill your creatures and legendary minions. In general, you will have to make a deck so that every card in it is as weighty as possible and in the theory able to carry two in the card grave two, or even three opponent cards. We recommend using a paladin - it " Tyrion Fordring"And" Tvent"In this battle is very good. The best start battle will be " Alekstraza"- so Drakissat immediately drops from 50 units of health up to 15 units. Following it, it would be nice to play Silvanan Veproktlu" or " Kel "Tuzada».

Left - Optimal deck for victory over Dracissate. Right - deck, fully composed of free cards.

(Click on the dashed line)

Rend Chernukhov

A little less complicated than Dracissate, but still quite a formid final wing boss. The ability of the black tube changes after each use, and in heroic mode can call for a) three 2/2 dragons; b) two 2/2 orcs with the ability " Defender"; c) one 5/4 of the draconide; d) 8/8 dragon. This allows the black tub from the first moves to capture control over the field, and until the very end of the battle will have to be defended by all ways. There is a good hunter - his " Explosive trap"In combination with" Mad scientist"The ranks of the enemy beings are significantly dealt, and powerful" Team "Take!""And" Pull the dogs"Let's have time to kill the black tube before he kills you. Replay the battle, however, will still have to do quite a long time.

Left - Optimal deck for victory over a black man. Right - deck, fully composed of free cards.

(Click on the dashed line)

The fourth wing - "Lorid Wing Darkness"

Brightness

First boss of the penultimate wing " Black Mountain"It turned out to be a weakness even in heroic mode. Yes, here he begins the fight with " Determined egg»0/3 On its half of the field, and the dragon is hatched from such an egg with 7/7 characteristics. But calmly take possession of the field and almost any fast deck is capable of making it easily with these eggs. In general, use a conventional warlock with its inexpensive " zoo"There should be no problems.

On the left is the optimal deck for victory over a polemmer. Right - deck, fully composed of free cards.

(Click on the dashed line)

Vallandaz

Vallandaz In the heroic mode, each move makes both heroes take three cards from the deck and receives an additional crystal mana. It is easy to calculate that without treatment and additional tricks to the tenth you will be dead by default. You have to be sick and use a special version of the so-called Mill Druid, which specializes in burning opponent cards and a quick drawing of a heap of cards from his hand. Will help " Proximity to nature», « Rustic growth"And" Dar of nature", And you should make the final jerk using a double" Wild Reva"And numerous small minions, which were prepared in advance. Note, the battle is not simple, and it will have to replay it several times at least because of bad luck with the initial hand.

On the left - the optimal deck for victory over the valestrasse. Right - deck, fully composed of free cards.

(Click on the dashed line)

Chromaggus

In the heroic mode, malicious cards ChromaggusWith which he is every move of the stitching your hand, there are 3 mana and more stronger - for example, they treat it every course of 6 points of health. But it is quite simple to deal with it, if you use the deck of a Druid, presented below. If you are lucky, the chromagus will very quickly end cards, and those spells that he filled your hand will not help him, but your creatures (for example, the Twilight Dragon) will only benefit them. Very favorable in this battle is the bunch of "Kel" Tuzad "t" Silvanana Vetroktaya "- with their help you can easily set control over the field, and the path to victory will be laid reliable.

Left - Optimal deck for victory over chromaggus. Right - deck, almost completely composed of free maps.

(Click on the dashed line)

Lord Viktor Nafari

Easternally complicated at first view of the boss. In heroic mode Nafarian It receives 30 units of health and 50 units of armor, as well as from the second move has 10 units of mana and simply throws you with powerful creatures. Moreover, Ragnaros It will help you in this battle just once, in the third move by adding one of his free cards to your hand, after which the nefarian will not carefully noted that in heroic mode "it will not pass." In general, I do not reject here on Ragnasaros, you will have to fee yourself. You can erupt at some good luck, if you use another option (only much slower) Mill Druid. Your task in this battle is to make that the best nefarian maps are burned, and in his hand he has only useless class spells like " Ukus" Before the middle of the game you have to live with the help " Insurance», « Rochetles Roca"And" Mental technique", And then apply heavy artillery in the form of" Volcanic ancient», « Malornna"And" Chromaggus».

On the left is the optimal deck for victory over the nefarium. Right - deck, almost completely composed of free maps.

(Click on the dashed line)

Fifth wing - "Secret Laboratory"

Omnitron protective system

In the heroic mode, Omnitron has 30 units of health and 15 reservation units, and its strength of the hero causes robots much faster - on the first, second, fourth and sixth go. The first robot gives you and your opponent 2 units of spells, the second at the beginning of each move " Omnitron"Deals all beings 1 unit of damage, the third makes all spells cheaper at 3 mana units, and the second causes 2 units of damage for each played map. We are interested in the third robot - " Electron" The best deck in this battle is the magician of the magician who froze the opponents and survives exactly until the moment when laying out on the table " Archmagon Antonidas" from " Student of magician"And for one move thumps the boss free" Fireballs" A little good luck is useful, but the victory must come already on the first time attempt.

On the left is the optimal deck for the victory over the "Omnitron", right - the deck, fully composed of free maps.

(Click on the dashed line)

Maloriac

The most complex wing boss. Maloriac May in the first go called three "aberrations" with 3/3 characteristics (in heroic mode, it not only changes in places the health and attacks of all beings, but also improves its minions by + 2 / + 2) and the ability " Jerk" If he did it, it will be easier to surrender and start again - to continue the battle with 21 units of health already in the second move will be insanely hard. An excellent deck against Maloriak will be the deck of a robber - it " Backstab», « Oven"And" Cleaning»Allow at least somehow remove the enemy creatures from the table, and" Sprint"Saves, when you will inevitably end the cards. The main "work" will do " Fiery giants"In combination with" Siny's intercession" In addition, Maloriak enjoys secrets against which they will play great " Mystics Kesana" Attempts to kill this boss can leave a lot, but do not despair - it will be easier.

On the left is the optimal deck for victory over Maloriak, to the right - a deck, almost completely composed of free cards.

(Click on the dashed line)

Atramed

The complexity of this boss is that it is guaranteed to get an "acid slimgy" from the deck at the right moment - you have to rely on luck. In the heroic mode, you do not give a single special card to destroy weapons Atrahedwhich receives +1 to the attack indicator after each card you played, so you have to play very carefully. It is best to try to cope with it with a priest deck based on synergies " Power Words: Shield», « Divine spirit», « Selected orders"And" Inland fire" Do not rush to play all the maps in a row, get ready for the turning goal of the battle when you play all the above and immediately after that destroy the arms of the atramed. Up to this point, protect with powerful creatures with the ability Provocation» — « Lord of death», « Schlotza Saint "Gin"And" Sleeping mucus».

On the left - the optimal deck for victory over the arroth, to the right - a deck, almost completely composed of free cards.

(Click on the dashed line)

Nafarian

In heroic mode Nafarian gets 30 units of health and 30 units of armor, and when a player copes with his armor, calls instead of himself Oniquia With 30 units of health and begins to apply gradually increasing damage every move. With onxia and its clawed paws, we do not want anywhere, so we use the priest's deck with the same synergy as in the case of arrhythm. The best option for the development of events - you somehow live up to 8 strokes with a couple of creatures on the table (one of them is simply obliged to be, and then post " Kel "Tuzada", After which we are waiting for combo maps into the hand. You may have to wait for a long time, but in the end, the nefarian will die of everything from one strike, and at the same time you can celebrate victory over all heroic bosses " Black Mountain"And admire the new shirt for your cards. Congratulations!

On the left - the optimal deck for victory over the nefarian, to the right - a deck, almost completely composed of free maps.

(Click on the dashed line)


Brief description of the battle

The beginning of the battle is the resurrection of Onyxia by Nafarian in his human man. After that, it is transformed into the shape of the dragon and rises up, in a half minutes landed to take part in the fight. Despite the fact that nefarians can beat attack in phase 1.Attempts to such actions will lead to the fact that he can destroy the raid using electrical strikes. In addition, if oniquia is not attacked, it accumulates electric charges (or, in other words, the energy scale) - and when it will accumulate a maximum, then simply kills the raid. To successfully complete the stage, the distance between the dragons should be about 60 meters and more, otherwise they receive a mutual BAU on a 100% bonus. Phase 1. Ends when Onyxia is dying. Therefore, first you need to kill Oniquia, while nefarian you just need to hold onto the sidelines. Bone Warriors, whom Nafarian will have time to call several times during this phase, you just need to see (the tank does not have much sense, because the servants, when attacking the melee, are significantly strengthened) - they have many health glasses, but over time they die themselves .

Start phase2 The battles are marked by the second takeoff of the nefarian and filling the Lavoy platform. Three columns will rise above the lava, each of which will be placed a chromatic prototype. Rayd participants to share with addami, should be divided into three groups in advance, each of which should quickly leave the area filled with lava and, accordingly, set up at its own column. Pre-preparations occasionally cassette a powerful oo - a flash of a fiery star, which certainly needs to be shot down. This phase should be stretched as long as possible, specially without killing the last pre-edge. The basic idea is that it is necessary to maximize health from the nefarian before landing. Do not forget that the nefarian at this stage is actively thrown into the raid Shaduboltami, which have a very small range of action, respectively, to reduce damage, it is necessary to become on the columns towering out of the lava. Phase 2. Completed by the murder of all assistants or after three minutes. Note that in this phase there are no revived bone warriors.

When all assistants were killed or took 180 seconds, the lava disappears, and at the same time the nefarian landed for the last time. Actually these and begins phase 3.. Under the action of dark fire, revived bone warriors appear. From them you need to run away. In essence, the third stage is, in a sense, the race for survival - the raid is obliged to kill the boss as quickly as possible. It should be noted that in Nafarian, plus to its main abilities, an outbreak of flame shadow appears - this is a fiery circle that appears as a burning point, over time expands into a large ring. Delightened from the fire is not so difficult, but over time, the nefarian increasingly throws it to the ground, accordingly, it becomes more difficult to deteriorate (which is why it was necessary to remove as much health as possible from the nefarian in the chromatic sketch phase).

The outer circle "Hall" is an ideal place to "tank" boss, besides, there is more convenient to react to

Nafarian and Onyxi - This is the fourth and last boss of the secret laboratory, the fifth and last quarter. In this guide, we will tell you about cheap decks that can be defeated by this boss in the normal and heroic modes.

Tactics and decks on Nafarian and Onyx

Fight with nefarian consists of three phases. In the first of them you will have to fight with the Nefarian himself. The phase lasts until the boss armor is destroyed. After that, Nafarian will replace Onyxia, which will water the field with fire on each course.

The battle with Onysia is the second phase that ends after the death of the dragon. During the second phase, Onyxia holds a weapon in his hands, which needs to be quickly destroyed. In the third phase, nefarians return to battle and destroys all the enemy creatures. You need to prepare for this moment, accumulating enough cards to continue the fight. If possible, use Kel "Touzada, able to revive all dead beings.

We present to your attention a few decks with which you can defeat Nafarian and Oniksia:

Basic Magic Deck (Normal, Video)


This is the standard basic flap of the magician with minor changes. First of all, elf airframes and rugs of Stalgorn have been added to it, with which you can keep under the control of the small creatures of the nefarian called by the power of the hero. In addition, the deck is acidic slims intended for the second phase.

Key points of combat - these are moments in which non-Farians is transformed into onyxia and back. At the end of the first phase, when the Nefarian armor falls, he calls on the aid oniquesia. Onyxia begins a fight with a powerful weapon in his hands, so it does not stand the nefarian in the second phase, if you have no acid slimber in your hand.

During the phase with Onxia, \u200b\u200bit is very important not to overload the board and simply kill it with a minimum number of creatures, because At the beginning of the third phase, all creatures will die, and you will be forced to start all over again. If at this point you will have several powerful creatures in your hand, you can quickly restore control and continue the battle.

Best option: cheap priest deck (heroic, video)


The main goal when playing this deck is to apply the boss more than 30 units. damage in one turn and thereby bypass the second and third phases. To do this, you will need to set the lord of death and strengthen it with the help of dark sectants, temple fighters, the words of power: the shield, the elect ordered, the Divine Spirit and, finally, the inner fire.

In addition to these cards, the means of dealing with the power of the Hero of Nafarian are provided in the deck. Kara and the ring of light allow you to very effectively straighten with the beings 4/2, and the mental techniques do not allow the boss to capture control.

Despite the fact that the fight you can win without Kel "Touzada, if you set this creature in the presence of the Lord of Death, then we are guaranteed to win, because artificial intelligence of the boss can not get around it. If the Kel" Touzad hidden by a provocateur, the boss stops Attack in general, even if its creatures are able to clean the whole board. If you manage to recreate this situation, you can wait for the right cards as much as it takes. After that, you will only have to strengthen the lord of death and put the nefarian more than 30 units. damage per course.

In anticipation of cards, you should knock off the boss all armor, except 1 units, so as not to translate it to the next phase.

Legendary palanadine deck (heroic)

Fight with nefarian consists of three phases. It is extremely important to know about their features and make effective solutions. At the beginning of the third phase, when Onyxia turns into a nefarian again, all your creatures will be destroyed. At this point, Kel "Touzad. During the first and second phase, you should put as much creatures as possible as possible, and after stripping the Kel" Touzada and let him resurrect the dead.

In addition, Harrison Jones is used in the deck, despite the fact that the boss can be defeated without him. Try to choose the time to transform the nefarian to Onyxia so as to destroy its weapons when the first cards appear and rely.

Otherwise, the battle does not represent special difficulties. Use a combination of equality + consecration for stripping the table and waters the beings of the boss using mental technicians.

Suggest your decks for the passage of Nafarian and Onyxia and we will add them to this guide.